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Chapter 8. Environmental Modeling > Building Rocky Terrain

Building Rocky Terrain

This tutorial will demonstrate the use of the Normal map and Render To Texture features with Displacement mapping in 3ds max 7. It will also cover other modeling features, both old and new. Important concepts like reuse and color choice will also be covered briefly. The goal is to teach a few of the new tools in 3ds max with an emphasis on putting together an entire project.

Roughing Out the Geometry

From our design sketch, we already have a concept of what we're going to model, so the rest becomes easier. The first thing that we're going to do is model the rock cliff in the foreground.


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