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Summing Up

In this chapter, we've explored various 3ds max 7 map, shader, and material types and saw how you could create striking texture effects by blending bitmap textures with procedural maps such as Noise and Falloff. We also covered the differences between the Blinn and Oren-Nayar-Blinn shader types and discussed how to create Multi-Layer textures.

Now that you've got these solid texturing concepts well in hand, it's time to look at 3ds max 7's lighting tools.


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