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Chapter 21. Compositing > Render Elements

Render Elements

The compositor's bread-and-butter production task is color correcting and balancing. For 3D art to integrate into a scene, much subtle tweaking must be done. Being able to control the final look of the rendering in 2D form is, in many cases, not enough. Even in “real life,” a shot in Star Trek of the USS Enterprise in orbit over a planet would have to be shot many times, in different lighting, and the final shot would be a composite of the various camera passes.

We don't have to do anything so complex in 3ds max 7. A simple visit to the Render Elements panel in the Render Scene dialog can get us fixed up in no time (Figure 21.2).


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