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Chapter 15. character studio > Biped Free Form Mode

Biped Free Form Mode

Free Form animation with Biped enables you to treat the Biped skeleton like any other rig you might animate in 3ds max. To create Free Form animation, all you need to do is turn on Auto Key and start animating. You may also use any of the cs keying shortcuts discussed above like Set Planted, Sliding, or Free Key. It is important to know that once you start making a Free Form animation by setting keys on the Biped, you cannot create Footstep animation. The Footstep mode will be grayed out, and you will not be able to make footsteps for the character. If you intend to use footsteps in your animation, it is best to set them up first and then insert Free Form animation into the footstep sequence. If you get into a situation where you have made a completely Free Form animation and need to add footsteps, you can convert the Free Form animation into Footstep and then work in Footstep mode.

To add a Free Form period within a Footstep animation, go to the Track View Dope Sheet and move the footstep keys apart. Then right-click in the space between the footsteps. Choose Edit Free Form (no physics), and then click in the Free Form period (the yellow-outlined box).


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