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Attaching Limbs

From ogre to octopus, characters can have any structure that the artist desires. However, more often than not characters have arms and legs of some description. In this section, we're going to take separate parts of a polygon body, created using the same box-modeling method used to build our pig, and assemble them into a fully joined torso. This modular approach to modeling is not only fast and efficient, it also makes it possible to reuse elements of one model when building another. By attaching previously created limbs (with some modification), you can construct an entirely different character in much less time—a great advantage when deadlines loom.

Assembling a Hand

We'll demonstrate this approach by adding fingers to a partially modeled hand. 3ds max's new Bridge tool is what really makes this easy, as you'll see.


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