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Chapter 9. Character Modeling > Modeling in Sub-Ds

Modeling in Sub-Ds

Subdivision Surfaces (or Sub-Ds) is a method of modeling that was introduced by Pixar in 1998 and has rapidly become the preferred way to create organic, detailed surfaces. 3ds max 7 has three implementations of Sub-Ds: MeshSmooth, HSDS, and TurboSmooth. These, combined with the flexibility of Editable Poly and the new Edit Poly modifier, provide us with some of max's most powerful tools. (As you're working with Sub-Ds, you can also refer to an excellent source of information, the Subdivision Modeling Resource Page, at http://maxrovat.sns.hu/subdiv/.

Although we've already touched upon some of max's Editable Poly features in an earlier chapter, we are now going to focus on some of the more common functions used in modeling characters.


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