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Part: VI Animation > Introduction to Animation

Chapter 14. Introduction to Animation

By Sean Bonney

Picture a ball—a shiny, chrome-mirrored ball. Now close your eyes and imagine doing something cool with it using 3ds max. Did your ball bounce wildly around the scene, or stretch into a crazy shape? Or perhaps explode into a thousand shards? Odds are, the first thing that came to mind involved animation.


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