• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

About the Authors

About the Authors

Doug Barnard has been using and writing about 3ds max since the days of 3D Studio DOS. Currently, he uses the software to freelance in the field of architectural visualization and set design, and to further his dreams of land development and furniture design. He lives in Key West, Florida with his wife and ill-tempered cat, where he also teaches aikido.

Jon A. Bell is a writer, 3D artist, and software consultant. After working 10 years as an editor and writer in the computer magazine industry, Jon changed careers in 1991 to concentrate on the computer graphics industry, and has produced CGI for television, films, computer games, multimedia, and print. His hobbies include 3D computer graphics, scuba diving, hiking, and travel to exotic places. Jon and his wife Joan love to travel around the world and are the parents of the world's most spoiled cat, Greystone.

Sean Bonney (www.anvil-studio.com) is a 3D artist with a BFA in Illustration and Design from Virginia Commonwealth University. He has worked as lead designer for a top-rated regional library system, as freelance designer for several game development studios, and contributed to three previous New Riders titles: 3D Studio Max 4 Magic, 3D Studio Max 3 Magic, and 3D Studio Max 3 Professional Animation. Sean lives in historic Fredericksburg, VA, with his beautiful librarian wife and three kinetic sons.

Mark Gerhard was hired in 1990 to test the original 3D Studio release 1 and train dealers, educators, and students in 3D modeling and animation. Mark served as lead technical writer at discreet for the 3ds max tutorials. He has also been an instructor of computer graphics since the late 1980s and currently teaches 3D animation at Santa Rosa Junior College in Petaluma, CA. Mark also acknowledges David Duberman and Michael McCarthy, who wrote sections of Chapter 15. David, a technical writer specializing in 3D graphics, wrote the Motion Mixer and Crowd sections; Mike, a fine artist and computer animator, wrote about Physique, Biped Animation, and Motion Capture.

Ryan Greene began his 3D career as an artist for various video/television productions studios. He then moved on to work in game development at Microsoft Game Studios. Ryan now works for Valkyrie Entertainment (www.valent.us) doing third party game development as well as video and game cinematics. He is a certified 3ds max instructor. When he is not working, he trains in Filipino martial arts, spends time with his wife Stephenie, and enjoys the fine pubs of Seattle, WA.

A.J. Jefferies (www.moonjam.com) has been modeling 3D characters and creations since he was 14. A 3ds max user for the last 5 years, he currently works in the UK for Digital Progression, creating high resolution artwork for videogames and advertising.

Daniel Manahan (www.danielmanahan.com) is a vegetarian, professor, artist, musician, singer, dancer, athlete, master of Chess and Go, father, and husband. He started working with 3ds over ten years ago. Currently Daniel offers extremely low-cost training in 3ds max at AFOC, Los Angeles, and Rio Hondo College, Whittier, CA. Nothing makes Daniel happier than seeing the success of his students pay off with a career at the end of their long journey.

Jon McFarland manages the design department for a national owner, manager and developer of retail, office and residential properties, where he spends much of the day creating mock-ups of potential facilities. He also teaches 3ds max at the Virginia Marti College of Art and Design, a small, accredited art school in Lakewood, OH. Jon lives outside of Cleveland with his wife Lucy and two sons, Zach and Jacob.

Sergio Muciño has been using discreet products since the release of 3D Studio DOS R4. He began his career as an animator at Tecnología Gráfica Industrial, doing TV commercials, documentaries, and educational animation for clients including Kimberly-Clark, Pepsico, Sictel, Atrax Producciones, and Mercurio. Currently, he works at Digital Dimension as a Technical Director. Sergio teaches 3D at the Instituto Tecnologico y de Estudios Superiores de Monterrey and at other institutes and training centers. Aside from being an animator, he's also a professional musician.

Erin Nicholson, a 3D artist for seven years, has been involved in numerous animation productions, usually for broadcast and feature films. Erin is currently the modeling supervisor at Elliott Animation in Toronto, Ontario, where he recently oversaw the creation of characters for an upcoming feature.

Jon Seagull is a 3D artist and animator specializing in architectural illustration. His images have appeared in billboards, newspapers, magazines, books, television, and feature films. He is currently a freelance artist, and enjoys working on diverse projects with firms of every size. In addition, Jon has taught 3ds max at Parsons School of Design in New York since 2000, and provides private 3ds max training services as a discreet Certified Instructor. He is treasurer of the New York Society of Renderers, a professional organization for architectural illustrators. Jon lives in New York City with his wife Debbie.

Steve Anzovin and Janet Podell, the development editor and copyeditor for Inside 3ds max 7, own a book editing and packaging company in Amherst, MA. Steve, the author of eight books on computing and computer graphics, co-founded Anzovin Studio (www.anzovin.com) in 2000 to provide action-oriented CG character animation for films, TV, and games. Janet is the co-writer and editor of many books on U.S. and world history, including Famous First Facts in American Politics and Speeches of the American Presidents, 2nd Edition. Steve and Janet live in Amherst with their three children and two unruly German Shepherds.

  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint