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Key Terms

  • Renderer— In 3ds max 6, you have several renderers available that process the modeling, lighting, materials, and effects into 2D images. They are Scanline, Radiosity, Light Tracer, and mental ray.

  • Resolution— Images rendered from 3ds max 6 must be sized appropriately for their intended use. The resolution is the image size as measured horizontally and vertically by the number of pixels or points of color of an image.

  • Scanline— The default Scanline renderer processes information in the scene and creates a 2D image one line at a time, progressing from top to bottom. It is known for its rendering speed.

  • Rendered Frame Window (RFW)— When you render an image in 3ds max 6, the image is displayed in the viewports with the Rendered Frame Window. This is independent of any image you might save as a separate file.

  • Delta compression— This is a typical method of creating animation sequences where a frame is calculated completely and stored, and then the subsequent frames are compared against the stored frame and only the changed pixels are stored. This makes smaller file sizes and faster playback possible.

  • Codec— A codec is computer code that tells 3ds max 6 how to process and store a particular file format when rendered. Both the creator and the client viewing the files must have the same codec installed.

  • Network rendering— This enables you to use multiple computers to calculate still images or animation sequences.


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