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Summary

You can apply the topics you learned in this chapter, both tools and methods, throughout your own work. The topics covered in this chapter included the following:

  • Background images— You learned to use maps or images in viewports as a background to use as a guide when modeling.

  • Editable polygons— You learned to convert 3D mesh objects to editable polygons, resulting in four-sided faces, where possible, rather than the triangular faces of mesh objects; you also learned new tools that are available when editing the editable polygons.

  • Symmetry modifier— This modifier, you learned, enables you to create half an object and, in one operation, mirror, trim, and weld the two halves together.

  • Spacing tool— As you learned, this tool enables you to place equally spaced clones between two points or along a complex path.

  • New modifiers— You learned to use the Bevel Profile modifier and the Lathe modifier to create easily editable objects from 2D shapes.

  • Merge files— Another valuable lesson you learned is to create small manageable files and then merge them into a single scene. This process can result in an efficient workflow for you, especially in a collaborative environment.

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