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In This Chapter

In this chapter, you learn more modeling techniques that enable you to use a background image as a guide for editing. You also learn a few new modifiers and some new alignment techniques for placing objects along complex paths. In this chapter, you create several scenes and then learn to merge them into a single file. Some of the topics covered in this chapter include the following:

  • Background images— You can use maps or images in viewports as a background to use as a guide when modeling.

  • Editable polygons— Converting 3D mesh objects to editable polygons results in four-sided faces, where possible, rather than the triangular faces of mesh objects and introduces new tools for editing.

  • Symmetry modifier— This modifier enables you to create half an object and, in one operation, mirror, trim, and weld the two halves together.

  • Spacing tool— This tool makes it possible to place equally spaced clones between two points or along a complex path.

  • More modifiers— You learn to use the Bevel Profile and Lathe modifiers to create easily editable objects from 2D shapes.

  • Merge files— An efficient workflow, especially in a collaborative environment, can result from creating small manageable files and then merging them into a single scene.

This chapter requires you to do a fair amount of hand editing in the exercises. Read the exercises first to see the direction the process will take, and then go back and do the steps slowly and carefully. With a little practice, it will become second nature to quickly trace over and edit using background images.

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