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Chapter 17. Reactor > In This Chapter

In This Chapter

In this chapter, you learn some of the fundamentals of scene setup and calculation using the 3ds max 6 reactor feature, in which objects interact with each other and with environmental factors such as gravity and wind:

  • Rigid body collections— You learn to set up rigid body collections to calculate the effects of colliding objects.

  • Cloth modifier and collection— Some reactor collision detection requires that objects have special modifiers applied before being included in a collection for processing. You learn to apply a reactor Cloth modifier to simulate a hanging flag.

  • External forces— You learn to apply external forces such as simulated wind to affect the movement of objects in a scene.

  • Baking collision data— You learn to use reactor collision detection as a modeling tool by using the Snapshot tool to “freeze” copies of deformed objects in time.


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