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Chapter 12. Photometric Lighting: Bounce... > Modeling Issues with Radiosity Rende...

Modeling Issues with Radiosity Renderings

Modeling specifically with radiosity rendering in mind can make the process more efficient. You perform global or local meshing to ensure that vertices are close enough together to pass sufficient information for the quality of rendering you require.

It is most always worth a little extra time in modeling to make sure that you have vertices in adjacent objects that are in close proximity to their neighboring objects' vertices to reduce the need for small meshing sizes.


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