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Summary

In the chapter, you learned about the following:

  • PFlow source— You learned to create a basic Particle Flow source object and position it in your scene.

  • Particle View— You learned to open the Particle View dialog and to edit the default event to change particle parameters and timing.

  • Materials and effects— You learned to add a material to particles and to trigger special effects called Lens Effect Glow.

  • Decision branching— You learned to set up decision branching in the particles by testing the particle age to cause a new reaction based on the particle age.

  • External forces— You learned to apply external forces, such as simulated gravity and deflectors, to affect the movement of particles in a scene.

  • BlobMesh— You learned to convert and adjust individual particles to form a moving contiguous mass.


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