• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 18. PFlow > In This Chapter

In This Chapter

In this chapter, you learn some of the fundamentals of using particle systems, specifically the new Particle Flow (PFlow) system in 3ds max 6 to create the illusion of animated smoke or steam and oil spilling from the can as it falls to the grate in the engine room scene. Some of the topics covered are as follows:

  • PFlow source— You learn to create a basic Particle Flow source object and position it in your scene.

  • Particle View— You learn to open Particle View and to edit the default event to change particle parameters and timing.

  • Materials and effects— You learn to add a material to particles and to trigger special effects.

  • Decision branching— You learn to set up decision branching in the particles to cause a new reaction based on particle age.

  • External forces— You learn to apply external forces, such as simulated gravity and deflectors, to affect the movement of particles in a scene.

  • BlobMesh— You learn to convert and adjust individual particles to form a moving contiguous mass.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint