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In This Chapter

In Chapter 7, “Introduction to Materials and Mapping,” you learned to create and apply fundamental materials to objects in the scene for a more convincing look. For the most part, the materials had patterns derived from types of maps called procedural maps—random patterns generated mathematically at render time. You adjusted the size of those patterns until they looked “right” in the scene. However, the patterns never had any basis on anything in the real world other than what you thought was appropriate for the scale of the scene.

More often in production, you will want materials to have patterns that specifically match what you would see as you look around your environment. In this chapter, you learn to analyze maps to determine their real-world coverage and apply mapping coordinates corresponding to that in your scene.


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