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Summary

Some of the topics you learned about in this chapter include the following:

  • Material Editor— You created all your materials by combining maps and attributes in the Material Editor before assigning the material to objects in the scene. The Material Editor is a creation and preview space that you will learn to navigate.

  • Applying maps in materials— You learned to apply maps to various attributes of material to generate patterns and effects.

  • Simulate geometry— Learning to simulate geometry (for example, raised patterns on a flat surface or holes through a surface) is one of the most important aspects of materials you learned in this chapter.

  • Mapping coordinates— Some patterns require specific orientation information to fit objects correctly. You learned to apply these coordinates to make the map fit the object the way you wanted it.

  • Material libraries— You learned to create and save material libraries to store your materials that can then be opened from any other scene for reuse.


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