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Summary

In this chapter, you learned these fundamental concepts:

  • Reference coordinate systems— A good understanding of the reference coordinate systems in 3ds max 6 is absolutely necessary to getting the most out of the software. It is essentially an easy system to learn but can be a bit confusing to new users. Take the time to practice on simple scenes and you will soon make it an integral part of your daily workflow.

  • Layers— 3ds max 6 has an updated and improved layer system that gives you added control for managing objects in your scenes.

  • Startup files— You learned the principles of how to use maxstart.max files to standardize the configuration of the display layout of 3ds max 6. This will provide a smoother workflow when starting new scenes.

  • Lofting— This chapter touched on the fundamental issues in lofting that are responsible for most confusion when initially learning to loft. Knowing about the importance of the first vertex and the functionality of path and shape steps will give you the basis you need to take full advantage of the power of lofting.


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