• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

The following list summarizes the attributes of the various reference coordinate systems:

  • View— The axis tripod adapts itself to each orthographic viewport so that positive X-axis is to the right, positive Y-axis is up, and positive Z-axis is perpendicular out of the display. Nonorthographic viewports resort to using World reference coordinate system.

  • Screen— Same as View in orthographic viewports. In nonorthographic viewports, the positive Z-axis always points at the viewer.

  • World— This coordinate system always corresponds to the Absolute World coordinates.

  • Parent— The child object uses the parent's Local coordinate system in a hier archically linked parent/child relationship.

  • Local— The coordinates always remain with the object as it was created, regardless of the object's rotation angle.

  • Grid— Uses the active grid system's coordinate system.

  • Pick— Uses the Local coordinate system of another object that is picked in the scene.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint