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Shadow Optimization

You have carefully crafted your model for efficiency, but adding shadow-casting lights has increased rendering times considerably. You also can make adjustments to optimize the calculations performed by Sun01 shadows. The default type of shadows for the Sunlight System is raytraced shadows. A sampling of rays are fired from the light to surfaces to calculate where the edges of shadows should fall.

In this section, you adjust a setting that is almost guaranteed to cut rendering times noticeably, and then you switch to a new type of shadow calculation.


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