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Summary

In this chapter, you learned modeling techniques and processes that, although not the most exciting and flashy features, are very important to a smooth workflow in 3ds max 6. Some of the concepts and methods you learned include the following:

  • Startup files— By setting up a standardized display space, you learned to smooth your workflow. This can be especially true in a collaborative work environment.

  • 2D shapes— Creating 2D shapes and converting them to 3D objects can be a flexible and efficient way to work. You learned about compound shapes and 2D sub-object editing methods. With compound shapes, you can create complex objects that would be very difficult to build otherwise.

  • Modifiers and the stack— You learned the important concept of how the 3ds max 6 modifier stack functions to allow flexible editing throughout the history of an object's creation. Individual modifiers can be adjusted or removed from the stack.

  • Alignment tools and grid objects— You performed exercises that illustrated some valuable ways to align objects to objects and build on specific planes in 3D space. Alignment relies heavily on your knowledge of reference coordinate systems that you learned about in Chapter 2.


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