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In This Chapter

In this chapter, you learn modeling techniques and processes that are among the most widely used and most important fundamental topics of using 3ds max 6:

  • Startup files— By setting up of a standardized display space, you learn to smooth your workflow.

  • 2D shapes— Creating 2D shapes and converting them to 3D objects can be a flexible and efficient method of working. You learn about compound shapes and 2D sub-object editing methods.

  • Modifiers and the stack— You also learn the important concept of how the 3ds max 6 modifier stack functions to allow flexible editing throughout the history of an object's creation.

  • Alignment tools and grid objects— You perform exercises that illustrate some valuable ways to align objects to objects and build on specific planes in 3D space.


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