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Summary

In this chapter, you learned more about box modeling and about deforming 3D objects along a shape with PathDeform (WSM) modifier. Then, you learned the important steps that make lofting a productive, efficient tool in 3ds max 6. It enables you to create very complex 3D objects with simple 2D shapes that are editable to affect the mesh object.

Some of the techniques covered in this chapter included the following:


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