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Summary

Creating relatively accurate terrains does not have to be difficult. In this chapter, you learned a method in which you traced the contour lines of a topographical map that was used in max as a background image. You learned to control the aspect ratio of the map to avoid distortions as the viewports changed and to determine the size of a map feature that could be matched with an object in the scene to set a scaling factor.

You learned to move the contour lines to the proper elevation based on a naming scheme and to smooth the shapes with the Normalize Spline modifier. Using the terrain compound object results in a surface that is easily recognizable as the topographical map terrain.


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