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Summary

In this chapter, you learned the following topics:

  • Time Configuration— You learned to use Time Configuration to change the number of frames to control the duration of the animation.

  • Animation controller— You learned that all aspects of animation are handled by controllers assigned to objects or object parameters.

  • Animation constraints— You learned to assign Animation constraints that are similar to controllers except that they use other objects, such as splines in the case of a Path constraint, to define motion.

  • Attachment constraint— You learned to use this constraint to control the motion of an object based on the position and orientation of a specific face of another mesh object.

  • LookAt constraint— You learned to assign this constraint to the rotation of an object to control the direction in which axes of the object point.

  • List controller— You learned about one of the most important constraints that allows other controllers and constraints to be stacked within a List controller for combinations of motion control.


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