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Particles

Maya's Particle Systems feature allows you to create complex collections of objects that look and behave similarly. Particles are ideal for animating difficult effects, such as explosions, swarms of bees, and galaxies of stars. You certainly wouldn't want to have to model and manually animate each particle of one of those effects! With Particle Systems, it's easy to create these effects with as many particles as you want. The particles can also collide with objects and be influenced by the same fields discussed earlier in the section, “Rigid-Body Dynamics.”

Creating Particles

To create particles in your scene, you can use drawn particles or particle emitters. Generally, you use drawn particles when you want them to start out in a prearranged pattern and exist throughout the animation—for example, to create a galaxy or star field. To paint particles in your scene, choose Particles | Particle Tool | option box. One option in this tool enables you to paint particles where you want them by using a Sketch Particles feature. Another method called Particle Grid is available, which you use to define the corners of a 2D rectangle that's filled with particles. Particle grids can be helpful for visualizing the effect of fields as you create them.


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