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Summary

In this chapter, you've expanded and honed your modeling skills for complex and organic shapes. Some of the areas you've explored include the following:

  • Subdivision Surfaces A special form of modeling in Maya that's rooted in basic polygon editing techniques and is particularly well suited to smooth organic shapes.

  • Smooth Proxy A fast and useful alternative to Subdivision Surfaces that uses polygons.

  • Merge vertices and split polygons Standard techniques for reducing or increasing the control complexity in an area.

  • Partial and full creases Subdivision Surfaces allow creasing selected edges so that the model can have sharper points.

  • Attaching, combining, and merging Groups of polygons can be attached to form one object, and the vertices in those groups of polygons remain the same unless you merge them.

  • Cutting a hole to fit an arbitrary new attachment You learned to create a custom-shaped opening in a closed surface for attaching a new object.


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