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Summary

There are many applications for modeling with polygons, but in this chapter, you have learned several different methods of manipulating basic forms that have been combined to make a polygon object. Using faces, vertices, and edges, you can re-create any shape or design you want with polygon modeling techniques. From organic shapes to the rigid architectural structures, you've explored the ever-expanding range of polygon modeling. Some of the tools you've used in this chapter include the following:

  • Image planes You can import drawings or blueprints into an orthogonal view to aid your modeling.

  • Split Polygon Tool This tool allows you to add detail where needed when modeling in the simulated Subdivision Surfaces technique.

  • Extruding polygons Using extrusions is another method for adding detail to a simulated Subdivision polygonal surface. Extrudes are ideal for adding bulges or indentations.

  • Smoothing You used smoothing to subdivide the cage duplicate and create the final tessellated character.


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