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Chapter 5. Modeling with Polygons > Building a Lobby Entrance Interior

Building a Lobby Entrance Interior

Before you start modeling an architectural project in Maya, you should sketch a rough drawing of what you want it to look like. It's a good idea to make a plan that includes at least top view and side view drawings. Additional drawings can be helpful to illustrate other detail that's easier to see from other angles of view. If you just try to improvise, you'll wind up spending a lot more time correcting errors instead of creating a nice architectural space. Planning ahead by creating drawings helps you progress much faster to the results you want.

tip

You can scan a sketch of your office entrance and apply the images to an image plane, a bitmap viewer in Maya that's specific to one of the orthogonal views.



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