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In This Chapter

Polygonal modeling is typically used for hard-edged surfaces that don't bend or in situations where low polygon counts are important, such as modeling for games. In this chapter, you'll use polygonal modeling to build an architectural environment using smoothing when necessary and taking advantage of flat wall surfaces with low polygon counts to control rendering times. It's true, of course, that you can model any type of shape with any modeling system, but in this chapter, you'll see how to use polygons to create a small sculpture and a realistic office environment. With Maya 5, you can easily convert between polygons, SubDs, and NURBS patches. This allows you to begin the model in one format and then convert to another, if necessary, or to use the advantages of editing or rendering a model in another format.

This chapter includes a glimpse of the Smooth Polygon method, as you build an organic sculpture to be placed in the entrance of an office building. The office building in the second tutorial for this chapter focuses on manipulating polygon objects at a subobject level to build the architectural details quickly and efficiently with the aid of reference images in the background.


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