• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

In this chapter, you explored the standard approaches to modeling with NURBS. You also practiced the following techniques:

  • Creating and editing NURBS primitives You learned to use cubes as a starting point for modeling, and then how to delete parts of primitives or take their endpoints and move them around.

  • Engaging snapping when needed You can temporarily turn on grid snapping to make more precise model edits.

  • Using the Channel Box for numeric entry You can use this tool to enter precise size and position settings.

  • Creating curves You can draw lines that are later used for extrusion, lofting, or many other modeling creation methods.

  • Extruding curves You learned this skill for simple extrusions from any curve.

  • Lofting to connect lines Any two lines can be lofted together to create a surface.

  • Using Construction History to manipulate surfaces The history allows you to work with previous steps that have led to an object's current state (for example, moving a CV on a curve that created a loft will change the lofted surface).

  • Using layers You can easily hide scene elements and organize your scene.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint