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In This Chapter

Now that you've modeled with polygons and SubDs in Chapters 5, “Modeling with Polygons,” through 7, “More Subdivision Surfaces Modeling,” it's time to learn the third modeling technique used in many 3D modeling programs: NURBS. Modeling fundamentals are the basis for everything you create in Maya. Whether you're creating an entire world, a character, or a simple doughnut, the first step is to sculpt in virtual space each object that appears in your project. In 3D computer graphics, modeling is the process of creating object surfaces, and nothing could be closer to that basic definition than creating patches in NURBS.

This chapter helps you understand the basics of NURBS modeling techniques in Maya and gives you some guidelines for the approach you should take with different types of objects. By understanding the principles of NURBS modeling, you can create lighter and more efficient models that are easier to manipulate and faster to render. Maya offers so many features and capabilities with NURBS modeling that you will never get bored!


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