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Hierarchy

Sometimes, you have groups of objects in your scene that are related to each other without being connected as a single entity. For example, you might have a bouquet of roses that more or less translate together, or you might have a car object with four wheel objects, and the wheels are stuck to the car's position but rotate independently of the car object. In cases like these, Maya's hierarchies come into play as you applying groups and parenting.

Grouping Explained

Any collection of objects can be selected and made into a group by choosing Edit | Group on the menu. This makes a new, single node (in Maya terms, a transform node) that connects to all the members of the group, and transforms the group's members as the group node is modified. Note that the objects are not tied up into this bundle; you can still select them independently. There's simply a new object that stands for the collection.


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