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Chapter 3. Maya Interaction > Transforming Objects

Transforming Objects

An object's “transform” sounds like it should mean its position, but it actually describes three functions: position, rotation, and scale. Each function has three components—for X, Y, and Z—so the transform is made up of nine variables. When you create a scene entity, its transform appears in the Channel Box.

You change an object's transform with the Move, Rotate, and Scale buttons in the Tool Box. More often, you'll use the hotkeys for these modes: w, e, and r. When you're changing any of these three transform types, a manipulator appears that enables you to modify the object's position, rotation, or scale constrained to one axis at a time. The axis you are adjusting on turns yellow to indicate the constraint. If you click at the center of the manipulator, you can adjust on all three axes at once. The manipulator's handles appear in three colors: red, green and blue. These colors correspond with X, Y, and Z. It's easy to remember: X-Y-Z, R-G-B. Say it three times.


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