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Chapter 3. Maya Interaction > Creating Objects

Creating Objects

For primitives, lights, and cameras, instead of drawing things interactively in the viewports, Maya creates them in a default size at the center of the Maya world space—the 0,0,0 (or origin) point by default. From there, it's up to you to move, rotate, and scale the object to place it in the position you want.

All the basic scene elements that can be rendered are listed under the Create menu: NURBS, polygons, Subdivision Surfaces, lights, cameras, curves, and text. Most have option boxes where you can change the default type of object that's created. There are many other scene elements, such as joints, deformers, and lattices, that do not render but assist animation or modeling. Other renderable scene elements that don't appear in the Create menu include particles and paint effects.


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