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Summary

Now that you've gotten an overview of Maya's creating and editing functions, you're ready to delve into using Maya. This chapter demonstrated the following concepts and techniques:

  • Creating primitives and other objects Use these objects as the building blocks of your scene.

  • Selecting objects You now know a variety of ways to get to the object or objects that you want to act on.

  • Transforming objects Use the Channel Box or the transform manipulator to move objects as you build your scenes.

  • Duplication of scene elements Copying parts of your scene to build new parts is a helpful feature.

  • Adjusting pivots You can set an object to rotate or scale about any point in space by repositioning its pivot point.

  • Hierarchy Linking objects into parent-child relationships is an essential technique of scene setup and preparation for animation.


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