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Chapter 3. Maya Interaction > In This Chapter

In This Chapter

Now that you've learned the layout of Maya, it's time to start creating and interacting with objects in Maya. This chapter prepares you for the next chapter, in which you'll create a complete animation from beginning to end. To get there, you need a few more tools under your belt:

  • Creating scene elements Learn Maya's approach to creating the different types of scene elements you'll need—objects, lights, cameras, and so forth.

  • Selecting scene elements Maya has several methods for selecting objects, lights, and other parts of your scene file. You'll need to know them all when your scenes get complex.

  • Transforming scene elements Maya offers a number of useful enhancements to moving, rotating, and scaling your scene elements.

  • Duplicating scene elements An easy way to speed up creation is to build elements by copying existing ones.

  • Modifying pivot points Rotating and scaling occur around a pivot point (a sort of “anchor”), so by adjusting this pivot point, you can control how an object or other scene element is transformed.

  • Hierarchy Scene elements can be set to have relationships to each other so that they inherit transforms made to objects above them in the hierarchy.

  • Extra display modes Panels can display a 3D view in a number of ways to help with visualization or speed the screen display of complex scenes.


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