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Part: IV Appendixes > Differences in Creating and Editing Models

Differences in Creating and Editing Models

Modeling: Maya offers NURBS, Subdivision Surfaces, and polygonal modeling. Maya's NURBS are more complex and full-featured than max's. Keep in mind that UV mapping is inherent to NURBS, but it must be applied to polygonal surfaces.

Splines: Maya does not offer the sort of Bezier spline creation and editing tools you're used to in 3ds max. Maya offers the option to build “curves” that have control vertex (CV) points to control curvature. They can be globally flat (curve degree 1), or you can create corners by placing three or more CVs (which appear as floating points) on top of each other when drawing curves of higher degrees. Obviously, building from splines is a technique more suited to 3ds max. In Maya, you tend to work directly from 3D surfaces.


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