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Part: IV Appendixes > Differences in Working with Objects

Differences in Working with Objects

Creating objects/lights/cameras: In Maya, everything is created at a default size and location. Unlike max, you don't click or drag to create anything. You simply go to the Create menu to create an element; when it appears, typically it's at a size of 1 unit at the scene's origin point (0,0,0).

Numerical input: In max, you right-click a transform button to get a numerical entry field for precision adjustments. In Maya, you have full numerical control of transform variables in the Channel Box, the dialog box usually at the far right of Maya's interface (see Figure A.8). To change a value for a setting, you simply click in the variable field and type in the value. Object transform settings are at the top of the Channel Box, with the object's creation parameters, such as number of divisions, showing up farther down the Channel Box.


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