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Part: IV Appendixes > Differences in Viewport Mode and Layout

Differences in Viewport Mode and Layout

Orthographic and Perspective views: In max, the orthographic (Front, Top, Left views) and “perspective” views are virtual view types; no camera is associated with them. In Maya, however, an invisible default camera is assigned for each orthographic view (Front, Top, and Side) and for one default perspective view. To change such elements as the Near/Far Clip Plane, Angle of View, and Focal Length, you must adjust this camera. To do that for any orthographic view, choose View | Camera Attribute Editor in the panel for the applicable orthographic view. The virtual camera for that view appears, and you can adjust its values in the Attribute Editor. The orthographic views are locked and do not orbit. Any perspective or camera view can become orthographic (like max's “user view,” with all perspective eliminated) by selecting the Orthographic check box in the Camera Attribute Editor for that view (see Figure A.4). You access default perspective camera attributes the same way, with View | Camera Attribute Editor.

Figure A.4. In the Camera Attribute Editor, you can enable the orthographic view and adjust clipping for any view.



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