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Part: IV Appendixes > Differences in Creating and Editing Models

Differences in Creating and Editing Models

As mentioned, the most striking difference is that Maya does not divide tasks with a separate modeler. Maya Complete offers three types of modeling—Subdivision Surfaces, NURBS, and polygons—and LightWave offers metaballs, patch modeling, and polygons. LightWave's metaNURBS are not true NURBS; they are a kind of subdivided polygonal object, similar to Maya's Subdivision Surfaces. Maya NURBS are true parametric B-spline–based surfaces that are flexible and powerful. You can edit and even animate the control points that govern the shape of NURBS objects. NURBS are ideal for the complex but smooth surfaces usually seen in man-made sculpted objects, such as cell phones, blenders, plastic toys, and car bodies.

Maya has a full set of polygon modeling tools as well. Maya's Smooth Proxy option can achieve a smoothing effect that's similar to LightWave's metaNURBS. Modeling with this technique is a powerful way to create organic objects in Maya, just as you can in LightWave.


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