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Part: IV Appendixes > Global Differences

Global Differences

Unlike LightWave's Layout and Modeler modules, all scene creation and adjustment in Maya occurs in the same workspace. Objects are modeled, named, and edited at any time, concurrent with any other creating, editing, or animating. Because object creation is part of scene creation in Maya, you do not usually load individually modeled objects from outside files, as in LightWave. In Maya, you usually create a single scene file that contains all objects, animation, lights, and other scene elements. Only bitmap textures and audio files are external to the scene file. An exception is the use of references—outside linked objects often used when working with groups of other Maya animators on a project. Referenced objects appear but cannot be edited, similar to LightWave's main Layout module.

In Maya, objects and groups of objects can be assigned to layers, but the philosophy of these layers is different from LightWave's modeling layers. LightWave forces each unique object to reside in one of several layers, and these layers are easily chosen and activated in a pushbutton-style selector, the standard modeling method in LightWave. In LightWave, the inactive layers are visible but can't be edited—what is called Template or Reference mode in Maya. The layers in Maya are more like those used by CAD users to facilitate organizing the scene and to allow major sections of models to be hidden and displayed as needed.


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