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Chapter 9. Materials > 3D Paint: Interactive Texturing

3D Paint: Interactive Texturing

Maya allows you to not only assign textures to your objects, but also to paint them in real time. Although this sounds like an ideal way to texture everything, in practice it's limited in value because of the awkward man-machine interface. Most of the time, you paint features that are required to be in specific locations, and then take the resulting 2D image to a paint program, such as Photoshop, for further editing.

Interactive texturing requires a fast video card operating in shaded, hardware-textured mode so that you can see the results of your paint strokes. Note that you can paint channels other than color, such as transparency. However, interactive shaded views do not display attributes other than color, so you must remember as you paint that you're directly editing transparency, for example, rather than color—therefore, white means opaque and black means clear.


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