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Chapter 9. Materials > A Tour of Hypershade

A Tour of Hypershade

As with most 3D programs, Maya has a material builder called Hypershade that lets you see your material creations on spheres (called “swatches”) as you design them. After you've perfected your material to the limits of the spherical swatch, you use Maya's IPR render to fine-tune the results on actual geometry in your scene.

Hypershade uses a free-form approach to material design. Swatches connect to one another to create effects; for example, a brick image might connect to the Bump attribute of a material to create bumps in the pattern of bricks. Hypershade also doubles as a kind of browser so that you can view and select existing scene lights, cameras, materials, and other elements.


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