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Chapter 9. Materials > In This Chapter

In This Chapter

After you build a model car or assemble a plastic airplane model, the next thing you can't wait to do is paint it and stick decals on it. With 3D animation, it's usually the same feeling! This chapter addresses creating and applying all types of materials. One of the delights of 3D animation is trying out all those “what-if” material choices. What if the car was painted chrome with red leather trim or purple plastic with chrome polka dots? Simulating these surfaces with Maya is a straightforward task when you use Maya's Hypershade—the material “laboratory.” Applying revised materials and rendering the scene again is a snap. In this chapter, you'll focus first on the basics of creating materials and then learn how to add complexity and realism through advanced texture mapping:

  • Using Hypershade An overview of Maya's material creating and editing tool

  • Creating materials Building a surface type from scratch

  • Using maps Replacing a material's solid color with an image

  • Using procedural textures Replacing a material's solid color with a solid texture created by a mathematical formula

  • Bump maps A texturing method that gives the impression of bumpiness on a surface

  • Using maps for any attribute Replacing a solid color or a fixed number with an image to change the value across an object's surface


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