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Chapter 10. Lighting > In This Chapter

In This Chapter

Artists and photographers know that a beautiful image or scene owes a lot to the way it is lit. In the digital world, people often fail to give lighting the attention it deserves. The process of skillfully lighting a scene is an art form used by photographers, cinematographers, interior designers, stage lighting designers, and other artists. Lighting design in Maya is similar, but not completely identical, to how it's done in the real world. For example, lights might or might not cast shadows in Maya, and if they don't, they pass through objects to illuminate other objects normally hidden from the light.

By the end of this chapter, you should have a basic understanding of lighting that allows you to experiment with different lights without working “in the dark.” In this chapter, you'll explore various lighting setups to understand how to best place lights in your scene and see where to find a variety of light effects. You have several types of lights to choose from in Maya; each one has unique attributes and benefits, and you'll learn what each type is best used for. When you know how to work with lights, scenes that once rendered dull can take on a new radiance. Lighting a virtual scene is a skill that will get easier as you get used to working with the properties of virtual lights. This chapter covers the following concepts:


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