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Chapter 12. Character Animation > Animating Your Character

Animating Your Character

After the character is bound to its skeleton, you're ready to animate with it. Because of all the built-in links and IK handles you've created, animating the character is a snap. You can simply pose the five handles (feet, hands, and waist), and IK and skinning do the rest for you. The only part you need to be careful about is “planting” the feet—you need to take care to frame any time period where the foot is planted with two identical keys so that it stays put.

Also, because you'll be using Trax later to make this walk cycle repeat, you need only one full step. However, you must be careful to get the character to take one full step and end up in a position identical to an earlier starting position. You need a “loopable” walk cycle! Setting up the walk cycle now to loop, or repeat itself, saves you time and energy so that you can focus on great motion for one step, instead of 30 mediocre ones during a time crunch.


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