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Chapter 12. Character Animation > Creating Skeletons

Creating Skeletons

The first step to setting up a character is to build its skeleton. With Maya's Joint tool, you can build skeleton chains directly. Where skeletons split, as in the head and arms that connect to the spine, you can build separate chains and connect them afterward. You can also build them all at once if you want.

A key consideration when building a skeleton is the root joint. It's the “trunk” of the skeleton's tree, and all joints are affected by manipulation of the root joint. Usually the root joint is placed at the character's center of gravity; for bipeds, it's the pelvis.


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