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Chapter 11. Animation Basics > Types of Animation

Types of Animation

You can use several different methods to animate your scene. Each method has advantages and disadvantages, of course, so before deciding which method to use, read the following sections for a quick review of each method's capabilities.

Path Animation

You got a glimpse of what path animation can do in Chapter 4, “Diving In: Your First Animation.” Generally, in this method, you create a NURBS-based curve and then attach an object to it in your scene (in Chapter 4, the object was the fish). The object then follows the curved path to simulate motion. You can choose at which time the object is positioned at any point along the path, so the object can reverse itself, pause, or oscillate, if you want. You'll revisit this method in Chapter 13, “Cameras and Rendering,” to fly the camera along a path into the lobby.


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