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Chapter 2. A Tour of Maya > In This Chapter

In This Chapter

It's time to start Maya and begin learning to use it. Before discussing how you'll create beautiful 3D renderings, however, this chapter introduces you to Maya's structure and design. You'll learn all the interface elements and get a feel for navigating around in the panels. You'll also look at playing back animation and using the Shaded and Wireframe modes of viewing objects. These are the primary parts of any 3D program, and after you gain some comfort with these true fundamentals of Maya, you'll be poised to move on to specifics:

  • The Maya interface Take a tour of each feature as it's described.

  • Manipulating views Learn how to tumble, track, and dolly your 3D view.

  • Detail and shading See how any 3D panel can be displayed in several different modes.

  • Changing your interface Learn how to quickly change the Maya interface to suit the task at hand by resizing and reassigning panels and minimizing or maximizing any single panel.


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